
The first route has a single True Ending, while the latter two have multiple endings that depend on your relationship with a specific character - one route (UBW) has a Good End and a True End (both rather optimistic), while the other (HF) has a True End (positive) and a Normal End ( ungodly depressing). Fate/stay night has three different scenarios which branch out depending on several choices in the beginning of the story.Completing all Endings unlocks the "Eclipse" Epilogue where the protagonist meets with an old friend/teacher.

Bad Ends range from being completely disabled to the infamous "eaten by a shark on the ninth floor of a hotel", followed by a "Teach Me, Ciel-Sensei!" session. Tsukihime has five heroine-focused scenarios and 9 endings total: 5 True Ends, 3 Good Ends, and 1 Normal End.Oddly enough, Bad Ends have a tendency to expand considerably on the Canon, to the point where the whole plot can only be figured out by seeing all of them. Each Bad End will be followed by a comical, No Fourth Wall sequence where advice is given (and stupid choices are admonished) by various characters, including villains. There are also Bad Ends in the dozens, premature endings to the plot which may or may not result in death. Various scenarios in the game are generally heroine-focused and mutually exclusive, and there are Good (happy), True (medium-happy to Tear Jerker), and Normal (outright depressing) Ends, depending on whether characters act in-personality or not, and what decisions they choose. Prevalent in the main works of the Nasuverse all of them are Canon, considering the nature of The 'Verse.Notable for none of the endings being happy the least depressing one has Youji sacrifice himself to save Tetsuo, and even the "true end" is soul-crushingly sad. sweet pool, made by the same company, has six endings, depending on how much you gave into your "instinct" or "reason".Notable for the bad endings being absolutely horrible. DRAMAtical Murder has over ten different endings: a good ending and at least one bad ending for each boyfriend, with a Secret Character (two in the Play Station Vita Updated Re-release) becoming available after you finish all the other routes.You have to get to the ending of one route, then either start a new game or reload a save from before the route split and then go down the other route in order to get the True Ending. Like the first game, there are three bad endings that end the story early, but the catch is the story diverges into two main routes depending on a choice early in the game. The "sequel" Steins Gate 0 is a bit more complicated.Those last three are a bad ending, the True Ending, and another bad ending that cuts off right before the True Ending. Three of them are bad endings that end the story early, while the last three are determined by how many of Kurisu's messages you've properly responded to. Either you get killed or the dragon does, based on which of the fights you refused to step in and help out. Dra+Koi has four endings: There's a good ending where you picked all the right options, a bad ending where you either failed to go on the date or made the wrong final choice but still complete the story, and then there are two bad endings that skip the final fight.An epilogue from Ougai speculates on whether the newly transformed world to be will be beautiful to Fuminori. Saya enters the final stage of her life, where she releases spores into the atmosphere that will rewrite the human genome and convert all of humanity into a race of Eldritch Abominations like Saya. The last ending is similar to the previous one, except that Fuminori succeeds in murdering Kouji.On the other hand, the world is safe now that Saya is gone. Kouji is left traumatized and mentally broken by these events, purchasing a gun with a single bullet in case his paranoia becomes more than he can bear. Fuminori, unable to go on without Saya, is Driven to Suicide. Tanbo dies, but manages to mortally wound Saya with liquid nitrogen.

Tanbo, though, and he learns of Saya's true nature as well as Fuminori's "condition".

Fuminori vows to wait for her, but the two never meet again. Saya visits him once, conversing exclusively through text messages on a phone: she is leaving to search for her father so she can return from whence she came. Fuminori is arrested for murder and placed in a mental hospital. Saya, however, disappears immediately afterwards, unwilling to show her true form to him.
